Portfolio
Video Games
User Research
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As the User Research Manager at Deep Silver Volition, I pioneered and executed all strategic and tactical research initiatives on the DLC releases for Saints Row (2022). Simultaneously, I built all aspects of the standalone research program.
Before I became Volition's Research Manager, I was the Senior UX Researcher for PLAION GamesLab, Volition's decentralized, embedded, publisher-distributor research and data science team. Due to GDPR compliance, I have not been able to share images or details for the case studies from my time in this position.
Since I was in the US, but my team and participants were in Europe, I was unsure how nuanced GDPR compliance was regarding information-sharing after company separation. Therefore, I only provide objective, high-level content and my subjective experiences. In most cases, I was a strategic advisor and analyst, guiding junior researchers, leadership, and stakeholders while working through the data.
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Confluence, OneDrive, and SharePoint for collaboration and file storage.
GitHub for research repositories.
R and Excel for data analysis, visualization, and report writing.
Microsoft Teams for meetings and usability studies.
Figma for collaboration, prototype mock-ups, and user flows.
Miro for brainstorming, workshops, and data synthesis.
Microsoft Forms for survey research and participant recruitment.
Microsoft PowerPoint for stakeholder presentations.
JIRA for project management.
Game Tester and Parsec for remote playtests, recruitment, and incentives.