Portfolio

Video Games

User Research

  • As the User Research Manager at Deep Silver Volition, I pioneered and executed all strategic and tactical research initiatives on the DLC releases for Saints Row (2022). Simultaneously, I built all aspects of the standalone research program.

    Before I became Volition's Research Manager, I was the Senior UX Researcher for PLAION GamesLab, Volition's decentralized, embedded, publisher-distributor research and data science team. Due to GDPR compliance, I have not been able to share images or details for the case studies from my time in this position.

    Since I was in the US, but my team and participants were in Europe, I was unsure how nuanced GDPR compliance was regarding information-sharing after company separation. Therefore, I only provide objective, high-level content and my subjective experiences. In most cases, I was a strategic advisor and analyst, guiding junior researchers, leadership, and stakeholders while working through the data.

    • Confluence, OneDrive, and SharePoint for collaboration and file storage.

    • GitHub for research repositories.

    • R and Excel for data analysis, visualization, and report writing.

    • Microsoft Teams for meetings and usability studies.

    • Figma for collaboration, prototype mock-ups, and user flows.

    • Miro for brainstorming, workshops, and data synthesis.

    • Microsoft Forms for survey research and participant recruitment.

    • Microsoft PowerPoint for stakeholder presentations.

    • JIRA for project management.

    • Game Tester and Parsec for remote playtests, recruitment, and incentives.